There is also no lurch edge boost, no lurch end boost, fzzy strafes, no lurch titan dashes, no lurch titan disembark and probably a few others I can't think of! it's actually so good that it was what was used by a mnk player to dethrone Cash Mayo from Gauntlet supremacy for the first time in years. this input combo feels super weird to learn but nets you so much. Neutral strafe kicks - holding +forward and +moveleft AND +moveright all at the same time during a wall kick. it shoots you out at a very specific angle so it's super situational. Strafe kicks - holding +forward along with either +moveleft or +moveright to not lose speed to lurch after a wall kick. 5 seconds of keyboard grace (lurch) to be over No lurch double jumps - hold +moveleft and +moveright as you input your double jump to change directions without having to wait for the. THEN we found out how to negate lurch in almost every relevant case Titanfall 2s movement is a bit unintuive precisely because lurch is present, you have to switch strafe directions the instant before you jump or you'll eat lurch and ruin your speed and at this point in time the pros and cons of lurch basically canceled each other out, mnk and controller were on a level playing field. we were limited by humans inability to spam w insanely fast, so at that point in time although lurch saved us time, we (mnk players) were insanely jealous of controller because lurch in its purest form loses you speed. Going back a bit now, initially, we routed in quite a lot of sharp 90 degree turns into the run where before we tried to emulate smoother lines ala controller style. scroll wheel serves as an actual psuedo macro that changes the complete nature of lurch. titanfall 2 does NOT allow you to bind certain actions to the scroll wheel, which is the logical fix for all of apexs problems. Now, in apex, "tap strafing" is a repositioning tool and is absurdly over tuned because +forward can be bound to scroll wheel. it finally made sense to us why Cash Mayos lines were fast although they weren't as tight as ours!Ĭash Mayo plays on controller!! this is one of the few instances I can think of in speedrunning where an outlier using a different and"inferior" input device has been able to dominate a whole category (the Gauntlet) Lurch or "keyboard grace" as its coined in the code of the game serves to make digital movement feels as natural as analog movement does in 3 dimensional space. ![]() We all instantly went into the lab and found that many of our competitive multiplayer friends (and a few other speedrunners, predominately bryonato) were using it unknowingly!!! Regnells was using it intuitively in his lines and bryonato noticed specifically in the level Blood and Rust how much time Reg was saving going around corners Hate to get all gate keepy but both terms were coined in the titanfall 2 speedrun discord as we were starting to learn about and route lurch into the run. ![]() 02% of the player base that is for removing "tap strafing" actually know what lurch is. ![]() It would be foolish to make changes and patches specifically to cater to content creators, but it doesn’t hurt to bear that in mind.Hey yall! I'm SwayLouie and I've been a top Titanfall 2 Speedrunner since 2018! I wrote up a Twitter thread (I'll link in the comments) about lurch/tap strafes being removed and thought I might as well transcribe it all for reddit: That may not seem like a big deal, but content creators keep games alive these days - see Halo Infinite’s issues as a prime example. Fewer wacky moves means fewer next-level kills in esports tournaments, it means reduces the skill gap between the best players and those who are just good, and it means fewer highlight reels uploaded to YouTube with captions like ‘Check out this SICK kill in Apex Legends’. Removing too many high skill manouevres could hurt the health of Apex Legends. What movement tech is left in the game? Sure, you can slide and that feels rad - and charges up your Peacekeeper as of Season 12 - but it feels lacklustre compared to some of the wild strategies top players were employing with wall bounces and tap strafes. The bunny hopping nerf was likely enough to stop players from abusing it, and wall bouncing is impossible without tap strafing. Punch boosting, an actual exploit, will likely be removed also. Tap strafing wasn’t broken, a nerf to Octane’s Jump Pad saw to that, and it is still getting removed.
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